大富翁初始多少钱(长沙版)



导语



“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)





说到童年爱玩的电脑游戏,你会想到什么?


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)



最国民的莫过于金山打字通,接着是扫雷、红心大战,而红极一时的单机游戏当属《大富翁》。


嘻嘻 打字游戏——扫雷这是之前都已经给大家写过的游戏啦~SO 剩下《大富翁》游戏。


今天来给大家大显身手一波——


作为一款经典的强手棋类游戏,“大富翁”系列在长达十几年的时间内长盛不衰,从2代开始走红,3


代成为了大哥大,4代创造了回合制游戏的颠峰,5代开启了网络联机对战……至今,华语大富翁类


游戏怕是没几个能超越大富翁系列的高光时刻了。


而掷骰子、开宝箱、跳格子,成了大多数80、90后的童年记忆,几个好友挤在一起,等着自己扔骰


子买地建房,孙小美、阿土伯、金贝贝、沙隆巴斯、钱夫人、莎拉公主……这些可爱的游戏人物,


陪着我们度过了一个又一个愉快的时光。好啦,废话说得有点儿多撒,一时刻刹不住脚了。


来来来 我们正式开始吧!✨


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)



正文


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)

​​


一、大富翁之旅


嘿嘿!元宵啦,有没有小伙伴儿来长沙浪一浪吖?


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)



今天这款《大富翁》小游戏是基于长沙著名景点所作的撒、可以看到,地图上镶嵌进了 8 个长沙的


标志性地点,按 照从上往下、从左往右的顺序依次为西站、世界之窗、五一广场、橘子洲、植物园


园、博物馆、岳麓书院、岳麓山。当玩家到达这些 地点时,便会触发相应的特殊事件。


二、特殊事件


1)触发的特殊事件如下:


西站:玩家经过西站时会停留休息一天,即一 回合不能掷骰子,作为回报,该玩家 GPA 上升 0.2。


世界之窗:玩家经过世界之窗时会玩儿一天,即一回合不能进入 掷骰子。


五一广场:玩家经过五一广场时会体验一次帮忙充场跑跑业务, 金钱增加 500,GPA 下降 1.0。


橘子洲:玩家经过 橘子洲时会口渴买茶颜跟吃的,金 钱减少 100。


植物园:玩家经过植物园时会买票观看演出,金钱减 少 200。


博物馆:玩家经过博物馆时突然记起来在世界之窗掉东西, 即直接传送到世界之窗,且是一个回合


不能掷骰子。


岳麓山:玩家经过岳麓山时会看到最美风景,身、心收到鼓舞,GPA 上升 0.3。


2)游戏规则:


作为一款大富翁游戏,“长沙之旅”保留了传统大富翁游 戏的机制,即通过买地建房赚取金钱,某玩


家金钱耗尽即宣 布破产,游戏结束。


在此基础上,为了更多地体现出多种元素 素,游戏中每个角色的实力除了财产之外,还有另一个衡量


量 标准——GPA。当某位玩家的 GPA 达到 4.0 时,游戏结束, 该玩家获胜;GPA 达到 1.0 时,


游戏结束,该玩家失败。本游戏可以支持 2~4 人的玩法,为玩家准备的 4 位可爱 的游戏角色哦!


三、代码演示


1)环境素材


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)




“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)



2)运行环境


环境安装 本文用到的运行环境:Python3.7、Pycharm社区版2020、Pygame游戏模块部分自带模块直 接导入


不需要安装。(如果需要安装软件、激活码或者遇到问题的话可以私信我哈!)


模块安装:pip install -i https://pypi.douban.com/simple/ +模块名


3)主程序


import pygame
import sys
import time

from draw import Button, draw_text, draw_mapstatus, draw_player
from game import *
from player import Player


pygame.init()

screen_size = (1080, 680)  # 第一个是宽度,第二个是高度
role_size = (60, 60)
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption("大富翁——长沙之旅")
map_screen = pygame.image.load('image/地图.bmp')
stop_picture = pygame.image.load('image/禁止.jpg')
stop_picture = pygame.transform.scale(stop_picture, (20, 20))

lose_sound = pygame.mixer.Sound('sound/失败.wav')  # 载入音效
win_sound = pygame.mixer.Sound('sound/胜利.wav')
up_sound = pygame.mixer.Sound('sound/升级.wav')
click_sound = pygame.mixer.Sound('sound/按键.wav')
chances_sound = pygame.mixer.Sound('sound/事件.wav')

picture_dice = []
for i in range(6):
    picture_dice.append(pygame.image.load('image/dice/%d.jpg'%(i+1)))

map_screen = pygame.transform.scale(map_screen, screen_size)

screen.blit(map_screen, (0, 0))

play_button = Button(screen, '开始游戏')  # 绘制开始游戏按钮
play_button.draw_button()

status = 0  # 控制游戏进程 0:游戏未开始 1:选择游戏人数 2:掷骰子 3:玩家行走 4:触发事件 5:买地建房 6:游戏结束
cur_player = 0  # 当前玩家
dice_answer = 1 # 掷骰子结果
player = []
role = []

local_init = [0, 20, 12, 32]  # 四位玩家最初的位置
map_status = []
for i in range(8):
    map_status.append(Map(i))  # 存储地产信息,包括所有者、价值、租金等

while True:
    if status == 0:  # 游戏未开始
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                (mouse_x, mouse_y) = event.pos
                #print(mouse_x, mouse_y)
                if click_button(mouse_x, mouse_y, 0):
                    click_sound.play()
                    num_player_button = Button(screen, '请输入游戏人数(2~4)')
                    num_player_button.draw_button()
                    draw_text(screen, (540, 440), '操作指南:按↑掷骰子、购买地产',
                              50, 'STXINGKA.TTF', pygame.Color('gold'))
                    status = 1
        pygame.display.update()
    elif status == 1:  # 选择游戏人数
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if 258 <= event.key <= 260 or 50 <= event.key <= 52: #载入相应数量的角色
                    click_sound.play()
                    role.append(pygame.image.load('image/role/小e.jpg'))
                    role.append(pygame.image.load('image/role/皮卡丘.jpg'))
                    if event.key == 259 or event.key == 51:
                        role.append(pygame.image.load('image/role/可达鸭.jpg'))
                    elif event.key == 260 or event.key == 52:
                        role.append(pygame.image.load('image/role/可达鸭.jpg'))
                        role.append(pygame.image.load('image/role/小黄鸡.jpg'))
                    screen.blit(map_screen, (0, 0))
                    for i in range(len(role)): #初始化游戏玩家
                        role[i] = pygame.transform.scale(role[i], role_size)
                        player.append(Player(i))
                        player[i].local = local_init[i]
                    draw_player(screen, player, role, stop_picture)
                    status = 2
    elif status == 2: #掷骰子
        for i in range(6):  # 绘制骰子动画
            screen.blit(picture_dice[i], (500, 400))
            pygame.display.update()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == 273:
                    dice_answer = get_dice()
                    status = 3
        pygame.display.update()
    elif status == 3: #玩家行走
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
        for i in range(dice_answer):
            screen.blit(map_screen, (0, 0))
            screen.blit(picture_dice[dice_answer - 1], (500, 400))
            player[cur_player].local = (player[cur_player].local + 1) % 40
            draw_mapstatus(screen, player, map_status)
            draw_player(screen, player, role, stop_picture)
            click_sound.play()
            pygame.display.update()
            time.sleep(0.5)
        if Special(player[cur_player].local): #判断是否触发特殊事件
            status = 4
        else:  # 普通地段,判断需要买地或交租金
            local = player[cur_player].local
            if map_status[local2order(local)].owner == -1:
                chances_sound.play()
                draw_text(screen, (800, 340), '是否买下这块地?(¥%d)' % map_status[local2order(local)].value1, 30,
                          'STXINGKA.TTF', pygame.Color('grey'))
                status = 5
            elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 1:
                chances_sound.play()
                draw_text(screen, (800, 340), '是否要加盖建筑?(¥%d)' % map_status[local2order(local)].value2, 30,
                          'STXINGKA.TTF', pygame.Color('grey'))
                status = 5
            elif map_status[local2order(local)].owner == cur_player and map_status[local2order(local)].level == 2:
                cur_player = (cur_player + 1) % len(player)  # 下一个玩家掷骰子
                while player[cur_player].stop == 1:
                    player[cur_player].stop = 0
                    cur_player = (cur_player + 1) % len(player)
                status = 2
            else:
                if map_status[local2order(local)].level == 1:
                    player[cur_player].money -= map_status[local2order(local)].rent1
                    player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent1
                    screen.blit(map_screen, (0, 0))
                    screen.blit(picture_dice[dice_answer - 1], (500, 400))
                    draw_mapstatus(screen, player, map_status)
                    draw_player(screen, player, role, stop_picture)
                    draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent1, 30,
                              'STXINGKA.TTF', pygame.Color('grey'))
                    chances_sound.play()
                elif map_status[local2order(local)].level == 2:
                    player[cur_player].money -= map_status[local2order(local)].rent2
                    player[map_status[local2order(local)].owner].money += map_status[local2order(local)].rent2
                    screen.blit(map_screen, (0, 0))
                    screen.blit(picture_dice[dice_answer - 1], (500, 400))
                    draw_mapstatus(screen, player, map_status)
                    draw_player(screen, player, role, stop_picture)
                    draw_text(screen, (800, 340), '支付租金(¥%d)' % map_status[local2order(local)].rent2, 30,
                              'STXINGKA.TTF', pygame.Color('grey'))
                    chances_sound.play()
                cur_player = (cur_player + 1) % len(player)  # 下一个玩家掷骰子
                while player[cur_player].stop == 1:
                    player[cur_player].stop = 0
                    cur_player = (cur_player + 1) % len(player)
                if not game_over(player) == 0:
                    if game_over(player) > 0:
                        win_sound.play()
                    else:
                        lose_sound.play()
                    status = 6
                else:
                    status = 2
            pygame.display.update()
    elif status == 4: #触发特殊事件
        if player[cur_player].local == 5: #C楼
            player[cur_player].money -= 100
            screen.blit(map_screen, (0, 0))
            screen.blit(picture_dice[dice_answer - 1], (500, 400))
            draw_mapstatus(screen, player, map_status)
            draw_player(screen, player, role, stop_picture)
            draw_text(screen, (800, 340), '去橘子洲购物,金钱-100', 30, 'STXINGKA.TTF', pygame.Color('grey'))
            chances_sound.play()
        elif player[cur_player].local == 11: #紫操
            player[cur_player].money += 100
            if full_somewhere(35, player):
                player[cur_player].gpa += 0.2
                screen.blit(map_screen, (0, 0))
                screen.blit(picture_dice[dice_answer - 1], (500, 400))
                draw_mapstatus(screen, player, map_status)
                draw_player(screen, player, role, stop_picture)
                draw_text(screen, (800, 340), '西站,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))
                chances_sound.play()
            else:
                player[cur_player].local = 35
                player[cur_player].stop = 1
                screen.blit(map_screen, (0, 0))
                screen.blit(picture_dice[dice_answer - 1], (500, 400))
                draw_mapstatus(screen, player, map_status)
                draw_player(screen, player, role, stop_picture)
                draw_text(screen, (800, 340), '博物馆', 30, 'STXINGKA.TTF', pygame.Color('grey'))
                chances_sound.play()
        elif player[cur_player].local == 15: #罗姆楼
            if cur_player == 0:
                player[0].stop = 1
                player[0].gpa += 0.2
                screen.blit(map_screen, (0, 0))
                screen.blit(picture_dice[dice_answer - 1], (500, 400))
                draw_mapstatus(screen, player, map_status)
                draw_player(screen, player, role, stop_picture)
                draw_text(screen, (750, 340), '学习一天,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))
                chances_sound.play()
        elif player[cur_player].local == 19: #主楼
            player[cur_player].gpa += 0.3
            screen.blit(map_screen, (0, 0))
            screen.blit(picture_dice[dice_answer - 1], (500, 400))
            draw_mapstatus(screen, player, map_status)
            draw_player(screen, player, role, stop_picture)
            draw_text(screen, (750, 340), '观看岳麓山风景,绩点+0.3', 30, 'STXINGKA.TTF', pygame.Color('grey'))
            chances_sound.play()
        elif player[cur_player].local == 25: #新清
            player[cur_player].money -= 200
            screen.blit(map_screen, (0, 0))
            screen.blit(picture_dice[dice_answer - 1], (500, 400))
            draw_mapstatus(screen, player, map_status)
            draw_player(screen, player, role, stop_picture)
            draw_text(screen, (800, 340), '去植物园看演出,金钱-200', 30, 'STXINGKA.TTF', pygame.Color('grey'))
            chances_sound.play()
        elif player[cur_player].local == 31: #二校门
            player[cur_player].money += 500
            player[cur_player].gpa -= 1.0
            screen.blit(map_screen, (0, 0))
            screen.blit(picture_dice[dice_answer - 1], (500, 400))
            draw_mapstatus(screen, player, map_status)
            draw_player(screen, player, role, stop_picture)
            draw_text(screen, (750, 340), '五一广场业务,金钱+500,绩点-1.0', 30, 'STXINGKA.TTF', pygame.Color('grey'))
            chances_sound.play()
        elif player[cur_player].local == 35: #校医院
            player[cur_player].stop = 1
            screen.blit(map_screen, (0, 0))
            screen.blit(picture_dice[dice_answer - 1], (500, 400))
            draw_mapstatus(screen, player, map_status)
            draw_player(screen, player, role, stop_picture)
            draw_text(screen, (800, 340), '世界之窗', 30, 'STXINGKA.TTF', pygame.Color('grey'))
            chances_sound.play()
        elif player[cur_player].local == 39: #图书馆
            if not cur_player == 2:
                player[cur_player].stop = 1
                player[cur_player].gpa += 0.2
                screen.blit(map_screen, (0, 0))
                screen.blit(picture_dice[dice_answer - 1], (500, 400))
                draw_mapstatus(screen, player, map_status)
                draw_player(screen, player, role, stop_picture)
                draw_text(screen, (800, 340), '泡在西站一天,绩点+0.2', 30, 'STXINGKA.TTF', pygame.Color('grey'))
                chances_sound.play()
        cur_player = (cur_player + 1) % len(player) #下一个玩家掷骰子
        while player[cur_player].stop == 1:
            player[cur_player].stop = 0
            cur_player = (cur_player + 1) % len(player)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
        pygame.display.update()
        if not game_over(player) == 0:
            if game_over(player) > 0:
                win_sound.play()
            else:
                lose_sound.play()
            status = 6
        else:
            status = 2
    elif status == 5: #买地建房
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == 273:
                    if map_status[local2order(player[cur_player].local)].level == 0:
                        player[cur_player].money -= map_status[local2order(player[cur_player].local)].value1
                        map_status[local2order(player[cur_player].local)].owner = cur_player
                        map_status[local2order(player[cur_player].local)].level = 1
                    elif map_status[local2order(player[cur_player].local)].level == 1:
                        player[cur_player].money -= map_status[local2order(player[cur_player].local)].value2
                        map_status[local2order(player[cur_player].local)].level = 2
                cur_player = (cur_player + 1) % len(player)  # 下一个玩家掷骰子
                while player[cur_player].stop == 1:
                    player[cur_player].stop = 0
                    cur_player = (cur_player + 1) % len(player)
                status = 2
                screen.blit(map_screen, (0, 0))
                screen.blit(picture_dice[dice_answer - 1], (500, 400))
                draw_player(screen, player, role, stop_picture)
                draw_mapstatus(screen, player, map_status)
                up_sound.play()
                if not game_over(player) == 0:
                    if game_over(player) > 0:
                        win_sound.play()
                    else:
                        lose_sound.play()
                    status = 6
        pygame.display.update()
    elif status == 6:  # 游戏结束
        if game_over(player) > 0:
            draw_text(screen, (540, 340), '游戏结束,%s胜利' % player[game_over(player)-1].name,
                      50, 'STXINGKA.TTF', pygame.Color('darkgreen'))
            draw_text(screen, (540, 440), '再来一局',
                      50, 'STXINGKA.TTF', pygame.Color('darkgreen'))

        else :
            draw_text(screen, (540, 340), '游戏结束,%s失败' % player[- game_over(player) - 1].name,
                      50, 'STXINGKA.TTF', pygame.Color('darkgreen'))
            draw_text(screen, (540, 440), '再来一局',
                      50, 'STXINGKA.TTF', pygame.Color('darkgreen'))
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                (mouse_x, mouse_y) = event.pos
                if click_button(mouse_x, mouse_y, 1):
                    player = []
                    role = []
                    map_status = []
                    for i in range(8):
                        map_status.append(Map(i))
                    cur_player = 0
                    click_sound.play()
                    screen.blit(map_screen, (0, 0))
                    num_player_button = Button(screen, '请输入游戏人数(2~4)')
                    num_player_button.draw_button()
                    draw_text(screen, (540, 440), '操作指南:按↑掷骰子、购买地产',
                              50, 'STXINGKA.TTF', pygame.Color('gold'))
                    status = 1
        pygame.display.update()



​4)玩家角色


class Player:  # 玩家类
    def __init__(self, order):
        self.money = 3000
        self.gpa = 3.0
        self.local = 0
        self.stop = 0
        if order == 0:
            self.name = '小E'
        elif order == 1:
            self.name = '皮卡丘'
        elif order == 2:
            self.name = '可达鸭'
        elif order == 3:
            self.name = '小黄鸡'


​5)省略......


代码超多的哈:老规矩找我拿即可都是免费的!(见文末)


四、效果展示


1)初始界面


鼠标左键点击“开始游戏”即可!


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)



2)选择游戏人数界面


键盘输入 2~4 的数字即可!


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)



3)后续......


按键盘“↑”键掷骰子、按键盘“↑”键买地(升级地产操作相同、鼠标左键点击“再来一局”重新开始游戏!


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)





​​


​总结


好啦~一款简单有趣好玩儿的《长沙之旅大富翁》小游戏正式结束啦。赶紧找我拿素材自己玩一


玩~不要只关注这一个游戏嘛~往期还有更多更多欢迎阅读啦!


完整的素材、安装环境、源码等看文末即可啦!


往期推荐阅读——


目1.0 超级玛丽


程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】


项目1.2 红心纸牌大战游戏


【Pygame实战】曾经风靡全国的游戏,终于复活了,你小时候玩过嘛?(纸牌红心大战游戏)


项目1.1 扫雷


Pygame实战:据说这是史上最难扫雷游戏,没有之一,你们感受下......




项目1.2 魂斗罗


Pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员


文章汇总——


项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了


(更多内容+源码都在文章汇总哦!!欢迎阅读~)


“长沙版”大富翁开局了,敢不敢约?(附多份游戏源码)


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李楠一
免责声明:本文章由会员“李楠一”发布,如果文章侵权,请联系我们处理,本站仅提供信息存储空间服务;如因作品内容、版权和其他问题请于本站联系